My name is Will
I’m a self-taught C++ developer who started my journey in April 2024. Game development was always a dream—until I decided to make it a reality. Now, I build games from scratch, handling everything from code to design.
My first project, Billiards Club, was a collaboration with my friend Gerhardt. Since then, I’ve released DiabLoot and Hop-n-Dash, sharpening my skills with each project.
I chose C++ for its power and demand in the industry. To me, game development is the ultimate test—a mix of logic, creativity, and persistence. As Seneca said: "Difficulties strengthen the mind, as labor does the body."
My goal? Keep making games—whether competitive or casual—and push my limits. The grind never stops.